Strike Suit Zero: Director’s Cut Xbox One Review

SSZDC2

The current-gen PC port extravaganza continues! Born Ready Games has brought their intergalactic dogfight, Strike Suit Zero: Directors Cut to PS4 and Xbox One. Both platforms are in dire need of more games, and Strike Suit Zero exists in a genre that is untapped on our current generation of consoles. Originally funded on Kickstarter back in 2012, how well does the intergalactic civil war work on consoles?

Going into Strike Suit Zero I knew almost nothing about the title, so I won’t be comparing the console versions to its PC counterpart. Born Ready wanted to offer a full-blown interstellar conflict on an epic scale, and for the most part, they’ve done so. In Strike Suit Zero, the player feels like a space fighter pilot with access to an assortment of amazing military tech. The intricate starboxes and expertly crafted space fleets drive home the feeling of immersion.

SSZDC4

Available in both first and third person perspectives, combat is fast-paced and relatively varied. A vast arsenal of plasma cannons, machine guns, missiles, torpedoes, and the strike suit itself offer a ton of combat possibilities. Controls do take some getting used to, but they feel fluid and precise once you’ve assimilated. I spent a good amount of time on the first tutorial mission trying to get used to aiming the plasma cannons at fast-moving enemies, but I found that as you become more proficient with the flight controls, you’ll have less trouble aiming.

Enemy AI is intelligent enough to keep you on your toes and force you to fully utilize all of the tools at your disposal if you’re to be successful. Mission design is also varied enough to keep things moving along nicely. You’ll play several roles in the 13 main missions. At times you’ll be scouting ahead of your fleet and drawing in powerful enemies for a large battle, chasing down enemy fighters before they can report your position to the enemy, or even leading bombing runs on high priority targets.

SSZDC3

The overall sound design works to compliment the frenetic action taking place around you. Born Ready created some pretty impressive skyboxes full of galactic carnage that you’ll audibly hear happening around you. Another particularly great part of the FX is when you begin taking damage, or an enemy missile is closing fast, both instances are accompanied by equally alarming sounds. The original score is relatively low-key, but especially early on, it helps convey the feeling of wonder you feel amongst the stars.

Strike Suit Zero doesn’t seem to push the envelope from a visual standpoint, but lighting is handled very well as are particle systems. Spacecraft aren’t terribly detailed, or colorful, but they’re at least distinct enough to know what you’re dealing with when you see it. That being said, if you don’t go into Strike Suit Zero hoping for insane graphical fidelity, you should be satisfied with what you see.

SSZDC1

The narrative covers Earth’s first intergalactic colonization. The population becomes fragmented once new worlds are colonized, and an all-out civil war sparks after the colonists cry out for independence. The strange technology that allowed humanity to live among the stars is discovered, and exploited as war rages on.

The setting for the conflict remains much more entertaining than the characters and events that unfold throughout the storyline. The plot simply exists to drive the fleet to new coordinates and new skirmishes.

What Strike Suit Zero doesn’t deliver in stunning visuals and compelling story is made up in fun and varied gameplay and a good sense of immersion. I’d like to think that this is only a prelude to what Born Ready is capable of in the future.

Follow Meh

Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
Follow Meh