Live From GDC – Project Morpheus PS4 Hands-On Impressions
Having come fresh off of my Eve Valkyrie Oculus Rift DK2 demo, I felt I was in a pretty good position to closely compare what I saw from PS4′s Project Morpheus. The demo session consisted of two separate games.
First was “The Deep“, an underwater simulation where you find yourself sitting precariously inside of a diving bell as Jaws takes pot shots at you. My first impression after coming off of my Oculus session was that The Deep was not nearly as good looking, but that’s virtually all of my negative feedback coming off of the demo. Thanks to the PlayStation Camera, the head tracking of Morpheus is very impressive. I had a full 360 degree range of motion, although my flare gun clipped a bit when turning quickly. It was more than a bit disconcerting when the giant shark make lunch meat out of the front of my diving bell, and my flare gun had literally no effect in keeping the beast away. I felt that The Deep was meant to showcase the versatility of Morpheus’ head tracking, rather than being an outright impressive simulation. If it’s looked at as such, it performed very well.
My second session was with CCP‘s Eve Valkyrie, the same game I’d tried just minutes before on the Oculus Rift. I was surprised how well the Morpheus version stacked up to the Rift experience. My head tracking during the interstellar skirmish was incredibly accurate. In Valkyrie, locking onto enemy ships to deliver a missile volley is executed with head tracking, and the precision of Morpheus made it very easy to keep enemy ships in sight. The graphical fidelity of Valkyrie was also quite a bit higher than The Deep, but we’ll be getting into that in our follow-up article.
Ultimately PlayStation’s Morpheus is light-weight, comfortable to wear, precise, and even it’s early demos look great. I was a bit worried about keeping my glasses on prior to the demo, but Morpheus’ screen is a bit further away from your face than the Rift, making it easier for poor sighted individuals to work with. I never felt any nausea or discomfort while using the device, and I came away from my session feeling like I was one of the first to actually experience the future of what home consoles have to offer.
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