Microsoft’s ID@Xbox Passed Up On The Now PS4/Vita Exclusive Pavilion
The guys over at Visiontrick Media may currently be attending BitSummit in Kyoto, but they had time to begin answering some of the questions I sent them early last week. One of which referred to the ID@Xbox program Microsoft has established to bring independent game developers to Xbox One. It seems they are being rather selective with the program thus far. Not only are they administering an imposing launch parity clause, it looks like they are outright denying applications from talented developers; and it’s their loss.
Pavilion is a wonderfully creative, beautifully artistic fourth person exploratory experience. Developed with the Unity game engine, Pavilion offers clean, hand painted visuals influenced by Salvador Dali and M.C. Escher’s “Relativity”. It’s one of the games that SCEA developer relations manager, Brian Silva is very excited about having on PlayStation. If you’re keen on seeing Pavilion in action, here are some fantastic GIFs 1, 2, 3.
When I got around to asking developer Visiontrick Media why Pavilion isn’t coming to Xbox One, developer Henrik Flink responded,
Right now we’re working closely with Sony on the PlayStation versions of the game and are focusing all our resources on that. Any future platforms is just not decided on yet. We signed up for ID@Xbox early on just to have a plenty of option regarding which platforms to work on, as well as signing up as a Nintendo developer for the same reason. Although we didn’t get accepted as a ID@Xbox developer and haven’t had any contact with them since then.
I find it appalling that Microsoft wouldn’t be interested in bringing such a fresh indie game to the Xbox One through the ID@Xbox program. There’s no denying that ID@Xbox director, Chris Charla, has had a positive effect on the treatment of indies at Xbox. But the denial seems to be in stark contrast to what he’s been publicizing in regards to the program. The need for an application process is paramount to managing a standard of quality, it’s simply my belief that Pavilion meets that requirement.
Prominent indie developers like Vlambeer and Witch Beam Games have been vocal about the need for a change to the launch parity clause, but it seems that may be just the beginning of the programs issues.
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