Unity On PS4/Vita “Has Some Rough Edges” But It’s Still The Best Multiplat Engine


Assault Android Cactus developer Witch Beam Games are working on bringing the game to just about every platform under the sun (besides Xbox One). The reason the studio has such versatility stems from their use of the Unity game engine. I had a chance to ask lead designer, Sanatana Mishra, to give me his impression of the Unity toolsets available on the PS4 and PS Vita. There’s been little talk about Unity on PS4 thus far, so I was glad to hear,

“It’s very much what you would expect from Unity, just straight forward with good integration of platform specific features, I’m not sure how much I’m supposed to say but if you’ve used Unity on non desktop platforms before I think it’s comparable. Of course being early it has some rough edges, but even with those teething issues it’s still the best multiplatform engine I’ve worked with and I’d recommend it to anyone.”

The rough edges are likely due to the fact that Unity on PS4 hasn’t officially launched. A beta was planned for late 2013, or early 2014, but that hasn’t come to fruition as of yet (at least publicly). Both Xbox One and PS4 have embraced Unity as a major part of their independent developer platforms, so we can expect regular updates and improved toolsets to be made available in the future.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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