The Witcher 3′s PS4/Xbox One Visuals “Will Blow You Away” Says CD Projekt RED
The Witcher series is known for being about as graphically demanding as possible. Somehow CD Projekt RED is able to squeeze an amazing amount of visual fidelity and performance out of their in-house developed REDengine 3. I had a chance to catch up with the dev team recently, and a few of my questions were in reference to how a smaller, independent studio is able to trump the visuals that 95% of other studios create. CDPR senior art producer, Michal Krzemiński explained,
First of all, thank you for the complement. The Witcher 3: Wild Hunt is powered by our proprietary engine called REDengine 3. Currently we’re working on the third iteration of the tech and it proves a really potent tool in delivering both eyecandy and solid performance. But that’s only half of the story, even the best tech doesn’t mean anything when the people who use it don’t do it with passion. The team here at RED consists of some of the most talented and passionate people I’ve seen in the industry and I think that’s the special ingredient that makes our games stand out.
When I asked Krzemiński to describe the visuals of The Witcher 3 and which platform is currently performing the best, he replied,
Oh, I don’t like creating such dichotomies between platforms. Imagine we’re making an airplane instead of a game – we finished the left side of the plane, and we’re just starting work on the right side. A person comes by and asks which side has better aerodynamics at this point in time. Well, the obvious answer would be “the left one”. Is that the right answer, though? The process of developing a game is a complicated thing (more complicated than most gamers think), at this point in time differences in performance may stem from the fact that we haven’t finished a segment of code and not because a given platform has less potential. We treat both platforms equally and both the PS4 and Xbox One will blow you away in terms of visuals.
When I pressed further for the current resolution and frame-rate of The Witcher 3, I was told,
The (current) game does not represent the final quality and hasn’t been optimized yet, so answering this question is pretty much pointless.
Historically, the visuals of The Witcher have always managed to impress the gaming community, and I have no doubt they will continue to do so as the book closes on Geralt’s journey. Lastly, I wanted to know what the studio hopes will cement the legacy of The Witcher trilogy,
That’s a really tough one to answer. I think that we’ve already managed to set a trend for maturity in games. The way we tell stories, and what these stories are all about, seems to have hooked gamers and left them wanting more. All the shades of gray in The Witcher games, operating on the edge of morality, and meaningful choices and consequences – if we left a mark on the genre, I think these things are it. Having that said, I think, as a studio, we’re too humble to talk about legacies or heritage, we just try to make the best RPGs and gamers seem to resonate with what we do.
CD Projekt RED has undoubtedly set the standard for maturity in RPG’s. Moral gray areas are where compelling dramas lie. The inner conflict and alienation Geralt constantly struggles with define him as a believable character. Hopefully, this type of inspired storytelling follows the studio into the future with Cyberpunk 2077.
Latest posts by Dylan Zellmer (see all)
- PlayStation Exclusive ‘Pavilion’ Devs Are “Sticking With PlayStation” – April 10, 2014
- Strike Suit Zero: Director’s Cut Xbox One Review – April 8, 2014
- Mercenary Kings PC/PS4 Review – April 5, 2014