Witch Beam: Xbox One “Performance Issues Are Amplified” By The Price Tag

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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  • ilovegoogleglass

    0_o

  • cell989

    the funny comes in when you realize the PS4 can run Titanfall at 1080P 60FPS X)

    • Steph

      Hypotheticals aren’t factual. Not to say it couldn’t but not to say it could either. Assuming it can because it’s more powerful is stupid.

      Fanboy logic and couch devs, gotta love em

      • cell989

        you can try to sound smart all you want, but when I said this game can run on PS4 at 1080P 60FPS I mean it. You do know the game runs on the Source engine right? thats an old ass game engine that no matter how much you optimize or alter it an old ass engine it remains. The PS4 can run the new Fox engine at 1080P it can sure as hell run Titanfall at 108oP too. You dont need to have a masters in computer science to know the GPU on the PS4 can run Titanfall at 1080P 60FPS based on the spec requirements for PC. The xbone is underpowered thats a fact as well

  • HalfBlackCanuck

    I agree. If Xbox One wasn’t $100 more and still came with Kinect (meaning price parity but more of a package deal with the Xbox) people wouldn’t be as vocal (fanboys would make their voices heard, but beyond the super vocal nobody else would care).
    I’m curious with this whole ordeal what exactly the power difference would have been had Sony stuck to 4 GB GDDR5 RAM like they originally announced…would both consoles be variable resolution/frame rate? I would not be shocked if 3rd parties had both versions running at the same specs before Sony doubled their RAM and simply overclocked their engine on the PS4 side of things…seems logical to me (and would explain post launch patches to get full resolution on Assassins Creed and COD (or BF4 or whatever it was))

  • Steph

    Agreed. No matter what Microsoft says about kinect, they still set the console price too high. $400 would have been the perfect price. Hopefully they smarten up and drop the price this holiday season.

  • Axe99

    Many PC gamers aren’t so fussed about frame rate as well. They’re the type of PC gamers that are busy gaming rather than posting on forums, but they’re out there ;). In many ways, the broadening of internet access has just given voice to the vocal console crowd in the same way that the vocal PC crowd has always gone on (and on, and on, and on….) about these things.