Respawn Claims Titanfall Will See Seamless Server Updates On Xbox One
Back at GDC Next, I spoke with John Bruno, the lead architect of Xbox Live Compute. During our conversation he mentioned that a game like Titanfall whom relies heavily on the “cloud” may experience downtime when server updates are needed. Today, a studio member at Respawn has promised minimal to zero player interruption during server updates,
During our small Closed Alpha, we rolled out 3 new server builds and completely moved players from one build to the next without interrupting gameplay. Players never noticed a difference (other than some bugs went away).
We will definitely be rolling out new server builds to fix issues that we find. Not every issue can be patched entirely on the server, and so some fixes will require a client patch. But new server builds are definitely something we will be doing.
Seamless updates are due to the stuff we’ve written. The fact that we can somewhat-easily deploy new builds on Azure is due to the Xbox Live Compute team’s hard work. This is an area that we’ve been working on with them for some time now. We originally told them that no-cert, fast server updates were a requirement for us, and they made that happen.
These statements are in stark contrast to what Bruno had told me, but it looks like Respawn has found a way to actually move an active game to another server without interrupting the multiplayer session. The only inconvenience experienced were some minor bugs that were reportedly ironed out quickly. It seems Bruno and company have been hard at work since GDC Next.
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