Stick It To The Man! PlayStation 3/PS Vita Review
Zoink! developed Stick it to the Man! with the Unity game engine, therefore it can be found on a large variety of platforms. We tested the PlayStation 3 and PS Vita versions of the game fully to see the just how versatile the game was.
At times, Stick it to the Man! seamlessly blends two of my favorite genres together. Zoink! wanted to offer something a bit different in a heavily stylized, light-hearted environment. Finding the right balance would be one of the toughest challenges to overcome.
At its core, Stick it to the Man! offers a bit of a different take on platforming. The bulk of your actions will be simple jumps and a bit of timing every now and then, but Ray’s phantom hand growing from his head allows for some more interesting movement. Using the assortment of pins (thumbtacks) found around the game world, Ray can slingshot himself over large distances. As for the point and click aspect, it serves as Stick it to the Man’s biggest strength and most glaring weakness. Let me explain. Again, a bit of a spin is put on the point and click gameplay. Instead of normal objects, Ray uses stickers to solve problems. Stickers are obtained in a variety of ways. Sometimes they’re found by peeling back the environment and discovering them, but the other, more interesting way of finding them comes by way of Ray’s recently adopted mind reading abilities. The mind reading feature allows Ray to discover things about the people who inhabit the game, discover stickers, use their thoughts against them. The mind reading is the strangest and most interesting part of Stick it to the Man, but it’s also the most tedious at times. Reading folks minds takes a good amount of time. The voice acting and dialogue are entertaining enough, but you’ll find yourself hearing them multiple times, especially if you don’t find something the first time you visit a location. It’s not conducive to getting things done quickly, so don’t try to hurry through the game.
The highly detailed animated characters and environments are great to look at. I absolutely loved that when characters spoke, the top of their heads flapped like Canadian’s in South Park; hilarious. The hand drawn characters, objects, and settings were truly unique and helped to create a game world like no other. The game does a great job of introducing you to a variety of distinct locations. Needless to say, the art direction was one of my favorite parts of the game.
At the outset of Stick it to the Man!, Ray is just a normal guy that goes about his daily routine of testing hardhats of varying effectiveness and jumping his way home to his girlfriend. Things change drastically when a top-secret payload falls from the sky and lands on his head. An unidentified symbiotic life form decides to make Ray its host, and things get even crazier when “The Man” sets out to capture Ray.
Stick it to the Man’s voice acting is comical and well written, its strange sound FX are more than fitting, and music from The First Edition (Just Dropped In) couldn’t be more at home. The sounds blend well with the sights to create a very alluring experience.
In the end, the only thing holding Stick it to the Man! back happens to be the very thing that helps it stand apart from other experiences. The chances Zoink! took to innovate and offer something different were executed masterfully at times, and tended to drone on a bit whenever you were just trying to get something done. The audio/visual mix found in Stick it to the Man! were great. The silly plot was reinforced very well by fun voice acting. At the end of the day, Stick it to the Man! isn’t a standard-fare experience, and it’s a game worth playing.
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