Here’s An Example Of Titanfall’s AI In Action (Analysis)
Titanfall‘s closed, don’t talk about it Alpha is underway. Logically, people have been posting screenshots and video since the thing has started. This video in particular seems to be a good indication of what we’re to expect as far as Titanfall’s AI goes.
The fact that this video is reflective of an Alpha build shouldn’t necessarily mean that the AI isn’t in a finished state; although it could. Alpha usually has to do with scaling back resolution and texture quality to stress test the core game mechanics, but who knows what Respawn is up to.
The video itself shows the fast-paced, frenetic gunplay that Call of Duty (West and Zampella’s legacy) has become known for. It also showcases some of the new mobility features that are exclusive to Titanfall. Another fact worth noting is the overall useless nature of the AI in the video. The human player runs blindly into a building that no less than 8-10 AI inhabit and comes out of the skirmish alive.
If this is indicative of the AI behaviour in the final product; I’m worried. In the past, the description and role of Titanfall’s AI has been muddled at best. Respawn has gone on record stating that they are more than “bots” and that the AI should be considered a class of it’s own. While Polygon described them as cannon fodder within an interview piece featuring Respawn staff.
I tend to lean towards the latter of the estimations after watching this video. As I said before, it’s possible that the state of the AI is not representative of what will ship with Titanfall on March 11th, but it’s no less jarring to see the poor state that they’re currently in.
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