Dying Light’s Chrome Engine 6 Means Techland Doesn’t “Worry About Platform Differences”
Studios have been coming out of the woodwork touting development advantages on both PS4 and Xbox One. We’ve heard pros and cons about working with both architectures. As such, I wanted to get the opinion of a developer that’s creating a cross-platform, cross-generational title; is there really that much of a difference?
Surprisingly enough, Dying Light‘s producer, Tymon Smektala expressed that Techland‘s new Chrome Engine 6 was developed specifically,
“Not to have to worry about platform differences. We’re simply designing levels & creating assets, and our engine automatically optimizes everything with regards to each platform’s attributes. Of course, it’s not as easy as it sounds, but because of it we have more time to fine-tune everything by hand.”
If true, the technology provides a huge advantage. Dying Light is hitting PC, Xbox 360, PlayStation 3, Xbox One and PlayStation 4. Developing for five different platforms with differing attributes is a nightmare if you don’t have the right technology behind your game. It sounds like Chrome Engine 6 will allow Techland to ship a polished product.
Honestly it’s refreshing to see a developer that’s not trying to garner attention by stirring the pot. Dying Light doesn’t have a confirmed release date as of yet, but I’ve personally heard Techland is targeting a Spring 2014 release window.
Dylan Zellmer
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