Techland: Dying Light’s Movement “Makes Going Back To Other Games Very Difficult”
We’ve seen, and know, plenty about Techland‘s upcoming title Dying Light. The free-running game mechanic, dynamic day/night cycle, and visceral melee combat make the title one of my most anticipated games of 2014. I recently had the chance to talk to Dying Light Producer, Tymon Smektala about the project at length. I asked him what feature the studio was internally most excited for gamers to try, and his conflicted yet confident answer really stuck with me,
The answer is both extremely easy & extremely difficult. It’s difficult, because there are lots of cool things we’re really proud of, lots of things we’d like players to see and experience – the day & night cycle and the way it changes the gameplay, the openness of our character progression system, the idea that you can approach all situations in game in different ways… On the other hand, the question is quite easy –
I’m sure that no matter how successful Dying Light is, players (and other developers) will remember the game by the freedom of movement we will give them. When you play a first person game and you’re not confined by corridors, walls, fences, etc., it really is an experience that not only opens your eyes but also makes going back to other games very difficult. Mark my words on that!
Smektala is convinced players will fall in love with the freedom Dying Light’s movement offers. It’s easily the defining factor that sets it apart from the studio’s past zombie-related series Dead Island. Based on what we’ve seen, and the buzz surrounding Dying Light, the free-running mechanic is easily the most talked about gameplay feature. Here’s hoping that the slick movement system and the gameplay opportunities it opens up will deliver what Smektala refers to as an eye opening experience.
Dylan Zellmer
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