Drought Conditions: PS4 Post Launch Blues
If you’re anything like me, you’ve had both Sony‘s PlayStation 4 and Microsoft‘s Xbox One since they launched in mid-late November. With the launch of new hardware comes brand new console exclusives, as well as enhanced versions of games that had previously launched on Xbox 360 and PlayStation 3. All things considered, the launch lineup that accompanied PS4 and Xbox One unto the breach was rather lightly armored; and here’s why.
If you consider yourself a “core” gamer you’d probably already put in some time with many of the cross-generational titles that were meant to beef up the next-gen launch window. Depending on whether you chose to grab one, or both, of the new kids on the block; you may have found yourself less than satisfied with the selection of titles available to you.
Considering the fact that PS4 had a paltry offering of three exclusive titles at launch (games ONLY found on PS4), including Resogun, the typically longer gaming sessions that come with shiny new game consoles didn’t hold up for long. Now don’t think I forgot Warframe and Blacklight: Retribution. The fact is that both of those titles were available elsewhere prior to the release of PS4. If you hadn’t had the chance to dip your toes in the free-to-play goodness that Blacklight and Warframe offered PC gamers in the past, then you had a bit more content to sink your teeth into.
Even with several games to choose from, the fact that you’ve adopted PS4 in the very early going means you crave new and innovative content. Killzone: Shadow Fall easily set the graphical benchmark for the PS4 in its infancy, which could be considered innovative in some circles. On the other hand, Shadow Fall’s visual appeal doesn’t automatically translate into a lengthy experience. Mark Cerny’s Knack offered little in the way of story, graphical prowess, or even gameplay; hardly a game your going to spend much time on.
With highly anticipated first party games like inFamous: Second Son and even DRIVECLUB (delayed from launch window) 30-90 days from release; its tough to imagine that early adopters are fully satisfied.
The saving grace of PS4 lies in the warm embrace of the indie game. Titles like Pinball Arcade, Zen Pinball 2, Doki-Doki Universe, Don’t Starve and many others manage to provide a torrential downpour when needed. The question remains if Adam Boyes and his team will be able to wrangle enough indie talent to keep gamers satisfied between major PS4 releases.
There’s no question about it, gamers that buy into new hardware early on always run the risk of facing software scarcity. It remains to be seen whether, or not the shallow river that currently comprises the PS4 game selection can become a raging tributary.
In the end I find myself thankful for PC gaming and Steam sales to keep me going during dry periods. The PS4 holds tremendous potential, and I’ve easily found it as my preferred next-gen console, but there’s no doubt about it that I’ve found myself yearning for more content in the past few weeks.
Keep in mind that this is the opinion of a core gamer. Some people are completely satisfied buying one or two games per year, but that surely isn’t me. If you share my view, how have you been dealing with the slow drip of new content?
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