Blacklight: Retribution PS4 Review
Blacklight Retribution is a free-to-play FPS for the PS4. As one of the launch titles for the PS4, competing with other shooters like Call of Duty: Ghosts or Battlefield 4, Blacklight had its work cut out for it. Retribution has done enough to show why it shouldn’t be left in the shuffle.
The concept is simple, create a loadout and get out there on the battlefield. Your loadout has what you’d typically find in any shooter. Primary guns, side arms, grenades, etc. You also can customize your weapons and even your avatar.
Blacklight is easy to pick up and play, although those use to CoD or BF4 will have to get use to the feel of the game. Controls feel a bit clunky, when you run it feels a bit weird but you get use to it. The maps are pretty good; I never felt that they were too big, or too small. They were just right. There’s no mini-map that’s typically used for player location however; instead you have a Hyper Reality Visor or HRV for short. It allows you to see through walls and see allies and enemies for a short period of time. Throughout the map are depots where you can buy things like health refills flamethrowers, rocket launchers, etc. Think of it as power weapons and boosters. You can buy them with points you accumulate throughout the match. There also aren’t any killstreaks. The game doesn’t make any of this clear. I had to find that out by myself.
There are various game modes available, like team deathmatch, kill confirmed, domination and capture the flag. The game is free to play but does have microtransctions. Everything besides weapon camo is attainable without paying a dime. However, it might take you a while as you get points after every game. Blacklight is also multiplayer only. So for people looking for some single player action or a plot, this might not be the game for you. I also ran into long queue at times trying to get into games. I wouldn’t blame it on the servers but more on the fact that hasn’t quite hit its stride on PSN as of yet.
The game looks good. Nothing about it screams next-gen though. It looks just as good as it would on a PC with max settings. Being that Blacklight: Retribution is a F2P title produced by a small studio (Zombie Studios), it doesn’t surprise me that the visuals aren’t stellar.
One of the disappointments of Blacklight is how it sounds. The guns sound okay at best, but the sound of your avatar running lacks dynamic. Running on concrete, steel or grass, it all sounds the same. It sounds as if somebody is dragging their feet across the floor. I know it’s not a big thing, but that kind of makes it a big thing at the same time. It shouldn’t be that hard to have guns and movement sound better.
Even though Blacklight has flaws, they are small ones. It still is in beta and a lot can change and make it that much better. With so many “pay to win” games posing as Free to Play, I’m happy to say Blacklight Retribution is not one of them. It is a unique first person shooter with a lot of room to grow; this is one game you should definitely try out.
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