Deadfall Adventures PC Review


Deadfall Adventures puts you in the boots of James Quatermain, the grandson of the famous Allan Quatermain from H. Rider Haggard’s popular old-school adventure novels. The former Quartermain is on a quest to find an artifact of great power that had been created by mythological civilization of Atlantis. You are hired to escort an expert archeologist, Jennifer Goodwin, in order to help her find the missing pieces of the artifact and prevent it from falling into the wrong hands.

In general, the game completely lacks originality, this stereotypical action-adventure can be called a poor-man’s Indiana Jones game and while playing the game, some accidental viewers kept asking me if this was a new installment of the popular franchise. Other loose affiliations mentioned were Uncharted and even Alan Wake for very specific gameplay reasons.

The game attempts to seamlessly blend action, puzzles and exploring into one great experience, but unfortunately, completely fails to do so. Judging by screenshots and looking around in the environment; the game looks great, but sadly, the other aspects fall short of todays standards by a considerable margin.

First off, you are able to separately set the difficulty of puzzles and combat, this idea is great and can tailor the experience towards the player. The combat itself..not so great. Whilst playing I’m reminded of a game like Serious Sam. Your enemies aggro on you as soon as you step into the area, magically knowing where you are and throwing grenades in your vicinity, their movement animation also being unnatural or awkward. The only element of stealth you get is sniping one enemy from a great distance, but then the rest of the pack start spraying bullets your way (or try to eat your brains). You generally get to fight a variety of enemies; Nazis, Russians and a variety of ghouls. I hated the fact that there didnt seem to be proper hitboxes in the game. Shooting someone in the leg, stomach or head seemed to do the same amount of damage. In order to defeat the already dead mummy enemies Mr. Quatermain would have to shine his magic flashlight at them to make them vulnerable to bullets (hence the Alan Wake reference). My only problem with this mechanic is that only the player controlled flashlight or the occasional mirror to reflect light would weaken the enemies and its not explained as to why that is, the mummies completely ignore the lights brought into the catacombs by the Nazis and the Russians.


I wonder if there’s any traps around here?

While there were a few classic puzzles that I thought were good, the majority of them felt like a big chore with no real mystery factor. It was very clear as to what you had to do, with or without hints (there was one puzzle that was an exception to this rule). Most puzzles just ended up feeling like filler. After playing Deadfall I’m not so sure duct tape is as universally applicable as I once thought. Dynamite seemed to be the answer to all of my problems. After blowing up a wall or a door that hadn’t been open in centuries and finding enemies on the other side, specifically the one’s that had guns or already dispatched enemies that had seemingly been killed by mummies, made me wonder how the hell they managed to get there before I did. There are a few puzzles that featured alligator pits. The gators were so tough that no bullets, grenades or rockets would even phase or stutter them. Such lazy animating made me wish they stuck with spike pits instead.

Exploring for treasure wasn’t very rewarding, there wasn’t a lot of interaction with the surroundings, just an occasional puzzle, button or plank that you had to destroy. Therefore exploration wasn’t all that gratifying. Most of the time all that was necessary was to take route B instead of A. The protagonist didnt seem like much of a climber, seeing as you couldnt even vault boxes that were ankle high, making it seem like there are invisible walls everywhere that were just made to look pretty. Plus, I could barely feel the effect of the upgrades that I got to unlock throughout my playthrough.

The voice acting in the game was so cringeworthy it made me roll my eyes over and over again. You’d be hard-pressed to find worse dialogue and one-liners in a game. Throughout Deadfall I’d encountered quite a lot of bugs. Either the enemies totally ignored me while I was right in their face, or their models came completely out of shape as they died, I also got to beat a “boss” level by bugging through it. Jumping to a platform in an unintended way, which made the game go into a cutscene, completely bypassing a puzzle and an event.


Nope. Can’t get through here, gotta solve the OTHER half of the puzzle first

The whole campaign took me a little over 4 hours, but there is a variety of multiplayer modes that are available, including survival, which could add some hours of game time if you do end up liking the game. With the combat system that this game offers, there are way too many other games out there that just simply bring a better and more satisfying multiplayer experience. In the end I doubt that many will find the desire to continue playing. Ultimately the game just isn’t entertaining.

  • anon

    “The whole campaign took me a little over 4 hours”
    So much for an honest review!

    • Krzysiek Samborowski

      I guess it was hell of a speedrun… speed of the light 😉