Xbox One Dev Capy Games “No ESRAM Bottlenecks”

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Earlier this afternoon, Nathan Vella of Capy Games spoke at length about their XBLA title Super Time Force. He talked about the challenge of taking a “game jam” game (a game that was brought from start to finish in 3 hours) into full production and releasing on a platform like XBLA. During his talk he briefly spoke about Capy Games next-gen title, Below. He didn’t have much time to talk about the Xbox One title due to the fact that he’d apparently gone well over his time limit for the segment (Oops!)

After the session adjourned I had the opportunity to talk to Nathan outside of the room for a few minutes and before long I got to asking him a few questions about his team’s work on the Xbox One console. First off, I really wanted to know how long Capy had an Xbox One dev kit in their possession. Vella reckoned it was sometime back in February that the studio got their hands on the hardware. My next inquiry drifted to that all too familiar territory that many Xbox One discussions have been finding themselves in as of late. I asked him if Capy had noticed any performance bottlenecks while working on the Xbox One. Specifically Microsoft’s use of ESRAM. Vella promptly and frankly replied,

“Look, we’re not pushing polygon counts like a lot of the big devs. We’re likely not taking the hardware to it’s breaking point with Below. It took us quite a while to make our way through all of the documentation, but we’ve really enjoyed working on the Xbox One platform. We’ve had no ESRAM bottlenecks.”

This bit of assurance from an indie developer is a breath of fresh air. Like Vella stated, Capy isn’t going to be looking to create absurdly crisp, photorealistic visuals, but they’re likely making something that’s demanding from a collision event, physics aspect. It’s great to hear something that’s really positive come out of the Xbox camp. After Vella’s candid approach to his discussion, I’d have to say that he’s a more than a reliable source from a developer standpoint.

 

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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  • D’shawn

    The title is misleading. You should add that there are no ESRAM bottlenecks in “Super Time Force”

    “Look, we’re not pushing polygon counts like a lot of the big devs. We’re likely not taking the hardware to it’s breaking point with Below”

    Well of course there wouldn’t be any ESRAM bottlenecks lol, c’mon man.

  • D’shawn

    So, what you’re saying is that indie games shouldn’t come across bottle necks on Xbox One?

    You’re trying to spin this from the title, and then it becomes something different when they’re reading. Be truthful all way through. A writer with credibility would say “Capy Games: Super Time Force has no ESRAM bottlenecks”. That truthful and gets the point across. *sigh* It’s hard to find legit game journalists trying to get clicks the honorable way.

    • http://igameresponsibly.com/ Dzelly

      No, this article is about the fact that Capy Games, the developer of the Xbox One title Below has stated they haven’t ran into ESRAM bottlenecks during development. The beginning paragraph was used to let people know who Vella is, just in case they didn’t.

      • Guest

        Whoops, fixed.

        So, what you’re saying is that indie games shouldn’t come across bottle necks on Xbox One?

        You’re trying to spin this from the title, and then it becomes osmething different when they’re reading. Be truthful all way through. A writer with credibility would say “Below” has no ESRAM bottlenecks – Cappy Games”

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  • BrianC6234

    Big deal. The Xbox 180 is still a lot less powerful than the PS4. ESRAM won’t do a thing to change that. The cloud won’t either.

    • Laza Amafirin

      Lol we’ve got a fanboy that can tell the future.

      Srsly tho. Kids like you are what’s killing the gaming industry. The consoles aren’t even released yet and you’re bashing Xbox because you’re not getting it. LIke seriously? Grow the fuck up.

      • Dan

        You know what’s funny; modern warefare 1 was a crap release on the PS3 and then we got the last of us….food for thought

  • Yo Mama

    Haha, fanboy article. I love the way you try to put a positive spin on an obviously less powerful, $100 more expensive machine. You admit that he’s not making a graphical powerhouse so it’s not expected to run into any bottle necking anyway then go on to praise the news like it means something more than it does. Haha.

    • Dan

      Tv centric? How many launch games is Sony releasing?? I count 2 for the PS4 and 4 for the One. This article was ment for people who are interested in the one you FANBOYS(or should I say trolls) clearly aren’t so go play your 2 games and get off this thread.

      You guys better hope the PS4 is always more powerful or you cats are going to catch so much hell.

      • Yo Mama

        And you better hope Microsoft doesn’t repeat what they did with the 360 and stop releasing games for it in a few years. Forza, Halo and Gears. Rinse and repeat.

        • Dan

          You mean stop relaseing games halfway though the last year of an 8 year cycle? Yeah I’m cool with that. It was the best 7 1/2 years of gaming I’ve ever had and this second half break allowed me to reply some of the best games they’ve released.

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