More Gameplay Of Witch Beam’s PS4-Bound Assault Android Cactus


You may remember Sanatana Mishra making the news a while back after one of his statements was blown epically out of proportion. In reality, he’s pretty much working his ass off bringing Assault Android Cactus, and it’s overwhelming insanity to PC and PS4. We’ve had the opportunity to play the hell out of the game and we very much like what we see.

AAC ran about as seamless as one could ever imagine on my Razer Blade gaming laptop. The one thing you can really take to heart from Sanatana’s past statement is that the PS4 GPU is very powerful and, “for us that means we can turn on every visual flourish we want while keeping a smooth & responsive 60fps.” If you look at some of the exclusive video we have below, the amount of particles and 3D models present at any given time during a play session means this is a demanding game from a graphics standpoint. If the PS4 can run Assault Android Cactus at a smooth 60fps, it’s a genuinely powerful piece of hardware. Enjoy a great assortment of gameplay.

Assault Android Cactus Descent

Assault Android Cactus Turbine

Assault Android Cactus Checkpoint

That’s highly impressive stuff. What’s more is that this game is still in Steam Early Access at this time. Meaning this footage was captured from an Alpha build. I have no doubt in my mind that Witchbeam will have this puppy optimized for the PlayStation 4 and PS Vita hardware. Assault Android Cactus may fall into the indie category due to the size of its development staff, but the game experience is of superior quality. We very much look forward to obliterating more rogue androids in the future.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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