Dark Matter Pulled From Steam, Interwave Hit With Layoffs


When Dark Matter released on Steam October 17th the community that purchased the game was almost immediately up-in-arms about the games’ ending. The game has now been pulled from the digital distribution services Steam and GOG.com for being incomplete. The game’s publisher, Iceberg Interactive has released this statement,

“At present, the end of the game may cause confusion and is not satisfactory,” Iceberg CEO Erik Schreuder admitted. “We sincerely apologise for this, as it is not of the standard we would expect. We are working to offer a more conclusive and satisfying ending to the game as we speak and expect a fix to appear as soon we are able to.”

Let’s take a step back for a moment and look at the facts before we get too far ahead of ourselves.

Interwave hit Kickstarter back in June seeking the funding necessary to finish Dark Matter. The campaign ended unsuccessfully. We covered the project as part of our Kickstarter spotlight article, so you’ll understand that I was surprised to see the title on Steam. I wondered where the team had found the money to complete the game without the crowdfunding it so badly needed. It turns out, they didn’t find any additional money to finish development. The game was published nonetheless onto digital distribution platforms by Iceberg Interactive.

It’s now been revealed to Gamasutra by a source close to the project that the team at Interwave has largely been laid off. Back when the Kickstarter failed to fund, most of the team was let go with only a bare-bones staff of management remaining at the studio, and an insufficient amount of developers to finish the title.

This seems like an egregious misstep by the publisher. When the Kickstarter failed it seems that the situation quickly got away from the developers at Interwave. This sordid affair has come to a head rather quickly, but if there’s any more information brought to light, we’ll keep you updated.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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  • huhwhat

    “it is not of the standard we would expect” WHAT?? They coded the thing!