Watch_Dogs Has Been Delayed to 2014


UPDATE: The release date delay of Watch_Dogs has been confirmed. The blog post announcing the delay has been restored.

One of 2013’s most anticipated titles, Watch_Dogs has reportedly been pushed into 2014. A post on the official Ubisoft blog detailed the motivations the development team had in moving the release of the title to Spring 2014. The article has since been removed. Here’s the post in it’s entirety,

“Following is a statement directly from the Watch_Dogs development teams.


Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014.


We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.


We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.


We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it.”

Watch_Dogs was poised to deliver a new open-world experience in late 2013, but if this report pans out, it looks like we’re looking at April or May of 2014 before we get our hands on hacker Aiden Pierce. This presents a bit of a problem for the title. It was scheduled to be a cross-generation title, that fact won’t change, but by the time Spring 2014 rolls around we may have an adjusted understanding of what next-gen hardware is capable of. Considering the fact that we’ll likely see titles like Deep Down, inFamous: Second Son, and Titanfall by then, Watch_Dogs may not look as impressive by comparison.

On the other hand, the development team didn’t make this decision lightly, and I’m fairly certain they’ve thought this scenario over many times before I’d contemplated it. Hopefully that means that Watch_Dogs will benefit immensely from it’s several extra months of polish.

We’ll update this post with Ubisoft’s official statement regarding this issue.

Source: NeoGAF

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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