Rockstar Has Adressed The Issues Plaguing Grand Theft Auto Online


Yesterday evening Rockstar updated the GTA V community with new information and a partial changelog pertaining to Grand Theft Auto Online. As we reported yesterday afternoon, the launch was bumpier than expected. For the most part folks weren’t able to connect to the service for any amount of time, and there were even reports of single player save data being corrupted due to an unknown issue with the online service. It was in Rockstar’s best interest to address the issues affecting the online experience, and they did.

A new post to the Rockstar Newswire thanked the audience for bearing with the growing pains the studio was experiencing. The post also addressed several known and unknown technical difficulties the staff was working to correct. Here’s a quick list of what was mentioned,

  • For PlayStation 3 users, a PlayStation Network server issue was detected that was limiting the amount of possible concurrent users. This was preventing most players from accessing GTA Online altogether and as of this morning, that problem was resolved.
  • There is an issue that is preventing some players from getting through the first tutorial mission across both platforms. Many players have been able to get through this with repeated retries, and we are working on unblocking this for everyone as soon as possible.
  • This morning, we experienced some instability across the GTA Online services which is affecting even people who have progressed beyond the tutorial mission. We are identifying these issues now and are working to restore stability for users as soon as possible.
  • For the time being and until we have been able to get everybody access to GTA Online and things are running smoothly, we have disabled the option of purchasable GTA$ cash packs. Players can however keep on earning GTA$ by pulling off Jobs and other profitable gameplay activities rather than purchasing cash packs.

It’s good to know that the purchase of GTA$ was suspended during the technical issues. Some users have been able to access the service. The head start is assured to already be a leg up over the rest of the community, and if those users were able to purchase in-game currency while the rest of us intently listened to Steve Winwood, eyes glued to a persistent loading screen, there’d be a very real difference once the whole of the populace was able to access the service.

R* assured that there was going to be continued communication on their end and have even opened a dedicated article to bug tracking. Have you been able to access GTA Online yet? What’s your favorite load screen anthem? Let us know in the comments section below.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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