Exclusive – Author Genese Davis Stops In For A Chat Part 3


Here we are in the midst of the final interview piece with author Genese Davis. In our past articles we’ve covered what brought Genese into the gaming industry as well as her take on cosplay, and a bit about her creative process behind her novel; The Holder’s Dominion. As we wrap things up, I wanted to ask her opinion in regards to where the industry and MMO‘s will be several years from now.

How important do you think games are in our lives today compared to a decade ago? Where do you think the industry will be socially and economically ten years from now?

As a writer and a video game industry speaker, my passion is to share with others what I’ve learned in both industries, especially how influential gaming has become in the last decade. The arts open an array of new opportunities for everyone, and can bridge the gap between circles of friends who may not understand one another. It’s important to share how collaborative video games like MMOs can help people build confidence, solve problems, create strategies, and become better leaders. Skillsets can be learned in video games that players translate into their real lives to overcome personal fears like public speaking.


I imagine we all have relatives who wonder, “Are video games a waste of time?” “Why does my spouse play video games in to the night?” “Why does my child want to play a video game instead of go outside and play?” “What’s got into him or her?” Entertainment like The Holder’s Dominion can answer these questions and reveal online gaming in an easy-to-follow and riveting setting that marries pre video game generations to current video game enthusiasts. Most of us will never know what it’s like to be a secret agent, soldier, or superhero, but video games can place anyone in the role of the hero. As we share more experiences like this, ten years from now the gaming industry will be better understood and even more appreciated.


Socially, gaming is becoming even more a part of our everyday lives on a planetary scale, so much so that companies and educational systems are incorporating gaming into their development plans, which makes me jealous! I wish I could go back in time and experience some of these gaming initiatives! And economically, gaming is still entertainment, so I’m sure it will continue to have its ups and downs just like other entertainment industries.

You’ve played a fair share of high profile MMO’s in your life. I’d have to assume you’ve also played a good amount of narrative driven, single player experiences. What is your all-time favorite game, and why?

In the RPG and FPS category, I really enjoy Fable, Assassins Creed, Skyrim, Call of Duty, and Mass Effect. And for MMOs, Final Fantasy XI is still my favorite video game because of how much it influenced my gaming and writing career. My friendships from that game, over ten years ago, I still have today. World of Warcraft is another MMO I can’t praise enough. That game never ceases to delight and surprise me with its creative content and new ways to keep both PvP and PvE players on their toes! Arthas is my absolute favorite character in WoW. His storyline is so powerful and complex. I just got his collectible statue in the mail to add to my collection!


Recently we were fortunate enough to see, and play, some of the most exciting upcoming MMO’s like The Elder Scrolls Online and Wildstar. I’m also currently in the midst of an in-depth review of Final Fantasy XIV: A Realm Reborn. What’s your most anticipated upcoming MMORPG?

I’m really enjoying FFXIV: A Realm Reborn. The game play is fun and the story has been a blast! For future MMOs, I’m definitely looking forward to Firefall, Elder Scrolls, and Wildstar.

With more focus shifting to F2P models in the games industry, do you think the practice of MMO’s charging a subscription fee will be going the way of the Dodo? Do you think the subscription model is realistic with a game like Camelot Unchained; a crowdfunded MMORPG with a niche audience?

Personally, I’m a huge fan of the subscription model. The microtransaction F2P model games always seem to interrupt my experience when I’m least ready to take a break. At Comic-Con I was on a panel about where video games have been and where they are going. We had a great audience who asked about F2P and what impacts it’s having on the industry. I mentioned how developers are concerned that this model forces them to create roadblocks for players instead of one seamless, epic experience. If developers have to constantly think about what to design in order to encourage the player to purchase something, the game’s experience could be neglected in the process, with quality and immersion being lost. In fact, the same day as our Comic-Con panel, my column called Paying for the Game was published and went hand in hand with our discussion.


How can we keep in touch with what you’re up to?

I’d love to connect and stay in touch with you guys! You can find me at GeneseDavis.com and on Twitter and Facebook.


Hopefully we can meet at one of the conventions this year. In October and November I’ll be speaking and signing autographs at the Nashville Comic-Con, the Vegas Valley Book Festival, the Austin Comic-Con and spending time at Blizzcon. My 2014 book tour is being published as we speak under the News & Appearances section on my website. In addition to writing two novels, theatre plays, and short stories, I’m also a columnist for MMORPG.com. Pixel Vision’s episode four is coming soon, so keep a lookout, and until then, I hope you’ll enjoy episodes two and three. Thanks, Dylan! Cheers, guys!


Pixel Vision 2 – Interactive Storytelling

Pixel Vision 3 – Used Games and You

Well, there you have it folks. Genese easily provided my most in-depth, thought provoking interview to date. I feel fortunate to have been able to speak with her in detail. We’ll be keeping up with her from time to time. Who knows? Maybe we’ll have more time to sit down with her in the future. At times, our beloved industry can cast a dark shadow. Not by design, but by the way it’s perceived and what it’s associated with. We’re happy to have come into contact with a genuine bright spot that advocates the positive side of video games as her life’s work. I’d like to thank Genese for giving our interview questions her all and wish her the best in her future endeavors.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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