PlayStation Brings In Rackspace Talent To Develop PlayStation 4 Cloud-Based Solutions
Microsoft has been touting the ‘power of the cloud’ quite a bit when speaking about the Xbox One, but they aren’t the only ones. Sony has mentioned that the cloud ecosystem with play a role on the PlayStation 4 as well. It’s now being reported that Sony has brought in Rackspace architects and developers to help support it’s own cloud computing ambitions. This is a great move for Sony, considering Rackspace developed the OpenStack cloud computing project in conjunction with NASA.
We’ve known for a long while that Sony is planning to utilize their semi-recently purchased Gaikai division to deliver cloud game streaming, and there will no doubt be more of an emphasis put on cloud saves next gen as well. All of this work on the cloud could lead to Sony offering inexpensive dedicated servers to developers in the same manner that Microsoft currently does.
SCE‘s Shuhei Yoshida has also mentioned that the PS4 can tap into a similar technology as the Xbox One, offloading processes that are typically handled locally to the cloud. When Yoshida was asked if cloud-based computing would run into issues on an offline capable PlayStation 4, Yoshida replied, “No.” He also stated,
“Linking, matchmaking… there are already many computations being done on the cloud side,”
“We don’t believe every title needs that,” he said. “But if your title needs [an] online connection to provide some online features: Go for it.”
Sony’s Gaikai streaming service should be operational shortly after the PS4 launch. Sometime during 2014 seems to be a tentative window.
Let the battle of the clouds begin! It baffles me as to how clouds will actually engage in combat, but cloud-based computing will play a key role in the next generation. No word yet as to Sony’s specific aspirations with it’s cloud solutions, but they’ve definitely brought in the right people to help.
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