Undead Labs Continues Work On State Of Decay


State of Decay held my attention (and many like me) for months on the way to it’s eventual June 2013 release on the Xbox Live Arcade. Sadly, I found my review play through completely crippled with annoying and even game breaking bugs. It’s fantastic to see that Undead Labs is continuing to put effort into their awesome game that was ultimately bogged down by bugs and glitches.

The studio’s first attempt at a title update resulted in additional problems, and there’s more that weren’t addressed initially, but that’s where the newest title update fits in. To date, State of Decay is one of the XBLA’s most successful releases. The title sold 250K downloads in it’s first 48 hours, and has gone on to sell more than 500K. Here’s a quick changelog for the title update:


  • – You can now ask a community NPC to follow you and watch your back. Followers can also accompany you on most non-storyline missions.
  • – NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.
  • – Jacob can no longer be selected for a “Mercy Shot” mission before he gives you the “Home Away from Home” mission.
  • – You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.


  • – Fixed Snyder Warehouse not repairing vehicles.
  • – Fixed community NPCs sometimes blocking the door to Snyder Warehouse.
  • – You can no longer move to a Home site that supports fewer Outposts than you currently control.
  • – Vehicles are no longer teleported to Home parking spaces at 6:00 AM.


  • – Outposts are now numbered on the map.
  • – Added Journal log entry for establishing an Outpost.
  • – Outpost bonuses to Stockpiles are now retained when the game is restarted.


  • – Added Journal log entries for “Memento” mission.
  • – Changed AI to ensure zombies are present when you get a training mission or a morale mission.
  • – You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.
  • – Fixed bug that allowed save spinner to sometimes display during missions.
  • – Additional polish to “The Law” mission.


  • – Fixed an issue where Influence attrition wasn’t scaling properly, which led to some Influence exploits.
  • – Removed references to generators in Fuel description.
  • – Fixed a terrain issue that caused parked vehicles to catch on fire when restarting the game.
  • – Fixed getting “Stockpile maximum exceeded” Journal log entry immediately after leaving Mount Tanner.
  • – Fixed issues that allowed community to exceed the population cap.
  • – Minor improvements to shadows.
  • – Fixed some missing subtitles.
  • – Fixed some floating bushes and grass.
  • – Fixed some typos.
  • – Fixed issues in non-English translations.

We’ll continue to keep you up-to-date with Undead Labs’ efforts to bring State of Decay up to par.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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