NVIDIA & Epic Games Bring the Unreal Engine 4 To Mobile Devices
Today at the SIGGRAPH Tech Conference NVIDIA showed Epic‘s Unreal Engine 4 game engine running on their next generation mobile GPU. NVIDIA’s Logan processor features OpenGL 4.3, which brings graphic fidelity comparable to high end PC’s running DirectX 11 and the next generation of consoles (PlayStation 4 and Xbox One) to mobile devices via Kepler graphics architecture.
This is a major development in the mobile gaming genre. The Unreal Engine 4 and OpenGL 4.3 allows developers to create high end games and deliver them across multiple platforms. Having this type of processing power available on the mobile platform may produce more ‘core’ gaming experiences on smartphones, which is a boon for the gaming industry as a whole.
In other words, if done right, this gives developers the opportunity to release their content across tablet, smartphone, Windows, MAC, PlayStation 4, and Xbox One without as much development time focused on porting the content.
An announcement of this magnitude may impact next generation consoles in a very positive way. Companion apps are all the rage on the Xbox One and PlayStation 4, but what if we were able to do more than manage our character appearance, inventory, manipulate select game features, and manage our respective accounts on mobile devices? What if we were able to truly marry mobile platforms with our home consoles? That may sound like the ramblings of the street pastor on the U of M campus, but this type of parity in graphics and processing power is bringing us ever closer to that reality.
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