Fez PC Review
I was first introduced to Fez when I came across Indie Game: The Movie on Netflix. Indie Game: The Movie came out in 2012 and it follows the lives of two independent game developers trying to overcome the struggles that come with making indie games. Towards the end of the movie Team Meat was killing in sales with Super Meat Boy while Phil Fish was having legal trouble with his ex partner and there was fear that Fez might not ever come to fruition. Since I’m primarily a PC gamer I guess I wasn’t aware that Fez was released on Xbox 360 April 13, 2012, but when I saw Fez pop up on Steam last month I was ecstatic. I was finally going to be able to play the game that I feared was never going to come out.
In Fez you play as Gomez, this little creature who lives in a floating 2d village. One day you get a letter in the mail to meet what I’m guessing is the elder at the top of your village. After talking to him you get sucked into another dimension where you find the artifact Hexahedron and are given a three dimensional fez hat granting you access to another dimension. Which is going to be useful because the Hexahedron just shattered and it’s pieces are scattered about, and your tasked with collecting all the pieces so the world doesn’t fall apart, and get sucked into space. No pressure right? After the system “reboots” you still have the fez hat and a new companion, the Hypercube. The Hypercube reminds me of Navi from Legend of Zelda but less annoying and more helpful.
Fez takes platforming and adds a interesting twist, pardon the pun. With the newly acquired fez hat you’re able to spin the world around you to reach new places that wouldn’t normally be accessible. It’s necessary to use this ability to find Hexahedron shards hidden throughout the world. What’s great about the platforming in this game is that you can basically grab onto any ledge and pull yourself up. Most whole cubes are located at the top of each level, but you are able to collect 8 cube shards to make a whole one.
There are 32 cube shards and for each cube shard there are matching anti cubes. There are some doors that require you to collect shards to progress further. To complete the game you need to collect 32 cubes in order to open the last door. They can be any combination of cube shards and anti cubes, but to earn the true ending, you have to collect all 64 shards.
Fez is a game for completionists. There are many secrets hidden within, some are easier to find than others, and there’s even one that requires you to translate a strange cube language. There are more then just cubes to find, there are even some artifacts too. Fez is really rewarding for those who discover all of these secrets, and affords you a real sense of pride when you do.
The sights and sounds of the world of Fez are awesome. I have always been a big fan of pixel art. There’s just something about the simplistic aesthetic of pixel art that makes me love it. The ambient sound is perfect and sets the mood for every level.
I haven’t found anything to complain about during my time with Fez and I’m glad Phil Fish was able to release it. It’s a good game for those who like platformers, pixel art, and great ambient music.
+Aesthetically pleasing graphics and ambient sound
+Interesting idea using different perspectives in platforming
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