Splinter Cell: Blacklist – Innovating On A Tried And Tested Formula

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Since 2002 the Splinter Cell Series has enjoyed massive success in regards to sales figures and fan appreciation. It’s not often a developer has such fertile ground to establish a new IP, and Ubisoft Montreal/Shanghai was able to effectively adapt the novel into video game gold.

It’s been over ten years since Sam Fisher was ushered onto the gaming sphere, and the team at Ubisoft Toronto is well aware of fan expectations for the newest installment of the series – Splinter Cell: Blacklist.

Ubisoft Toronto wants to build on the formula that has made the series a nearly annual release. A renewed approach to stealth brings a new arsenal of gadgets (like the EMP crossbow) to get the job done without rousing suspicion. The ‘Killing in Motion‘ feature will allow Fisher the ability to mark and dispatch targets in rapid succession, thus adding a fast paced action element to Blacklist. We’ll also see the return of  the popular ‘spies vs mercs‘ mode. Spies will attempt to covertly obtain sensitive information from nodes, while mercs will do their best to deter the data loss.

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Cooperative play will also make an appearance to stuff even more content into Blacklist’s coffers. Sam will team up with fellow operative Isaac Briggs across four modes and fourteen maps. Completing coop missions will provide new weapons and gadgets that apply to the single player campaign.

Summer video game releases typically follow suit with the weather resulting in a drought of sorts. At this point we know that an established franchise will be looking to shake things up in August.

Splinter Cell: Blacklist is coming to Playstation 3, Xbox 360, Wii U, and the PC on August 20th.


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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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