Infamous: Second Son Details Revealed

Infamous Second Son 3

Infamous-Second-Son-Details

Infamous: Second Son will be one of the launch titles on the Playstation 4 console, and Sucker Punch is elaborating on many things that make Infamous such a fun game with Second Son. It’s been revealed as Game Informer’s June cover, but they weren’t open with many details that will be within (for good reason)

Gamingeverything was able to get their mitts on many of the details that are most likely going to be covered in the upcoming GI issue, and it’s a rather long list. So, props to Gamingeverything and GI here:

Elaborate –

– Conduits now referred to as bioterrorists
– New area of government keeps track of the conduits: Department of Unified Protection
– Condits have been identified, holding them without trial in containment facilities
– Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
– Transport vehicle crashes and the conduits escape
– DUP sets up roadblocks and won’t let anyone enter/leave
– Condits have been identified, holding them without trial in containment facilities
– Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
– Transport vehicle crashes and the conduits escape
– DUP sets up roadblocks and won’t let anyone enter/leave
– Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
– There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
– Game has parallels to post-9/11 America setting
– Security vs. freedom theme
– DUP is like the TSA

DUP guards

– DUP guards feature behavior similar to that of SWAT teams/trained military police
– Others have a seemingly supernatural ability to shield themselves and move around quickly
– Sucker Punch won’t elaborate on this further

Protagonist

– Stars 24-year-old Native American Delsin Rowe
– Delsin is the artistic type with a chip on his soldier
– Fan of anti-authoritarian street art
– Likes tagging buildings with his own art
– Very much an average guy until the conduit-transport vehicle crashes
– Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
– Soon realizes that he can control smoke
– Natural power lets him absorb other conduits’ power
– Can use more than smoke power
– Delsin is excited about his power unlike Cole

Gameplay

– Delsin can take down different forward-operating bases run by the DUP around Seattle
– Can get through these areas with force, but eliminating security systems is more effective
– Smoke projectile at Delsin’s disposal
– Also can perform a smoke-dash maneuver somewhat like Nightcrawler
– Air ducts found all across Seattle
– Can use the ducts to get around or climb like Cole
– Another technique lets Delsin throw smoking fireballs
– When Delsin descends, he can perform a “move” like Cole’s thunder drop
– Forests act as the edge of the game world
– Another move: smoke cloud; immobilize enemies
– Can restock on smoke from chimneys, destroyed cars, and even tear gas canister
– Can also use Delsin’s chain as an alternative weapon
– Absorb smoke by pressing both thumbs down on the touchpad
– Touchpad can also be used to free conduits in cells
– Team wants to simply the controls; inFamous 2 actions required multiple button presses
– One moment of the demo lets players make a decision about killing a DUP officer or not
– Can switch between entire sets of power that complement each other

General

– Sucker Punch recreated the city’s feel instead of specific road layout

Again all of these details were published by GE and pulled from GI, we’re just the messenger here.

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Dylan Zellmer

Dylan splits time between games journalism, designing video games, and playing them. Outside of his deep involvement in the games industry, he enjoys It’s Always Sunny in Philadelphia, Shameless, A Song of Ice and Fire, fitness, and family.
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