Where Angels Cry iOS Review
The opening sequence of Where Angels Cry establishes two things. First, you’re a monk. Second, you are being sent on an investigation at the request of the Cardinal. You will be investigating the disappearance of Brother John who mysteriously vanished from a monastery. You are under strict orders from the Cardinal to keep your intentions hidden and to blend in.
The visuals of the game are appealing. The graphics of the game are very good as well. There is rich detail in all areas. You are able to make out the grain of the wood in benches, chairs and doors. You see the texture of the stone throughout the monastery. The animals and humans are rendered very well – except the dog. The dog looks like he may be smiling at you, perhaps some kind of inside joke with the developers?
The overall feel of the game is dark and gloomy, a reflection of the area and the time. It is executed very well, as throughout the game play I could imagine myself walking through the stable, the courtyard, the church etc and feeling the chill of the air and the mystery surrounding the monastery.
Game play is pretty straight forward. There is the obligatory tutorial, guiding you through your preparations to leave on your journey to the monastery. The travel sequence feels way too long and frames are held the same way. Makes for a stale and boring wait for the next stage.
When you arrive at the monastery, game play begins. Each area has items that you can grab and add to your inventory. At times, the items are not easily seen making for, at times, frustrating and seemingly random tapping all over the screen. This particular part of the game became increasingly annoying. Lighting was also a factor, some items are not easily seen, adding to the frustration.
The fun lies in piecing together the items you find to complete different tasks – you make soup, feed, groom and shoe a horse, harvest tomatoes, plant seed, fix a cart just to name a few. There are also supplemental “bonus” puzzles. These puzzles do an excellent job of sucking you and keeping your attention. Some are a little confusing, but entertaining none the less.
As you progress through the game, you learn that not is all it seems at the monastery. You learn the real fate of Brother John and that you must go further in your quest. Your discovery forces you to flee the monastery to a nearby village. Along the way, you meet a Knights Templar, a kindly inn keeper, a maiden and her brother, and a lonely monk who lives in a shack behind a labyrinth. Each of these people help you on your journey.
The game escalates and you are confronted with a choice that seems unthinkable. Will you do what is asked of you and set things right?
The game feels as though it ended too abruptly, almost as though there was a shortage of ideas, not knowing where to take the game next. I feel there should have been more investigation, this would have helped fill in the holes in the story – how did they obtain the artifact? Were you sent there just to retrieve it? Does the Cardinal want it for himself? Is the Knights Templar truly on your side?
I enjoyed the puzzles throughout, they became progressively more difficult requiring me to put thought into what I was doing, engaging me fully. The graphics are very detailed, with only minor adjustments to lighting needed I felt. The game art in combination with the tone made me feel like I was experiencing some of the events first hand.
+ Great visuals
+ Well executed tone
+ Challenging puzzles
– Pacing is a bit off
– Needs more hints/tutorials
Review Score: 7/10