Guerrilla Games Technical Director States The PS4 Has No Performance Bottlenecks

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Michiel Van Der Leeuw, Guerrilla Games Technical Director has gone on record saying the Playstation 4 offers developers no “performance bottlenecks”. This is, as he suggests, a result of Sony receiving mounds of feedback from it’s first party studios while developing the hardware.

“The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn’t make it any less a console,” Van Der Leeuw explained. “A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they’re not] exactly the right match.”

Reportedly Sony has been able to ensure these inefficiencies aren’t present on the Playstation 4 hardware.

Van Der Leeuw continued: “We’ve got the right amount of memory, video card; everything’s balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.”

“I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck.”

Killzone: Shadowfall is expected to accompany the Playstation 4 as a launch title, and with the comments being made by Van Der Leeuw it’s looking like that shouldn’t be an issue. Although, it’s usually a couple of years into a new console generation that developers actually figure out how to get the most out of the new hardware. Then it’s more apparent where the bottlenecks reside.

Source: Videogamer

Dylan Zellmer

I split time between games journalism and making video games. My love of it’s Always Sunny in Philadelphia, A Song of Ice and Fire (Game of Thrones), fitness and my family define me otherwise.